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We were here forever platforms series#
No need to wait around though! Try the other games in the series: there is much to discover in Castle Rock, as you’ll see in We Were Here, We Were Here Too, and We Were Here Together.Įvery game in the We Were Here Series is a standalone co-op adventure – the stories are connected but you don’t need to play them in order.
We were here forever platforms Pc#
Will you be able to escape? We Were Here Forever will release on PC this May 10!Ĭonsole releases are coming soon after. Be aware, nothing is what it seems - there are dark secrets hidden in the shadows. While exhuming graves, one player can become haunted with eerie whispers you can’t quite discern.You and your friend are trapped in the realm of Castle Rock with no way out - were you betrayed, or simply not that clever? Work together to explore and solve puzzles in this mysterious Antarctic adventure. Gears grind, steam-powered machines whir, and there’s even a conversation with a Kraken, conducted in groans and whistles. The system works, but my friend and I found using a third-party application to chat freely more engaging. If these are used, only one player talks at a time. While detailing the past, events are set up for the future though how you and your partner got involved isn’t explored.Ĭommunicating can be done in-game via a pair of walkie-talkies.
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Here, the history of these two antagonists is revealed. Previously, only small story pieces between a king and his jester were present. One timed section has both players scrambling and will be a barrier to completion for anyone who doesn’t enjoy such sequences. In the latter third of the game, the adherence to threes becomes less obvious, and the puzzles vary more but are also easier.
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There are minor variations each pass, but the extra iterations felt like padding in the fourteen-hour playtime. When trapped inside the dodecahedron, both players have to look around to see each other and to be guided through doors connecting the sides to arrive at the exit. There’s a slavish adherence to doing puzzles in threes. In several instances, the supporting player offers bits of information, then waits for the primary player to complete the challenge. When players aren’t together, typically, one is the leader, and the other provides support. This diminishes the experience from previous games, as much of the fun before was in describing things like abstract pattern-matching symbols to one another. This time, a good proportion of puzzles keep the players in the same space so both can see the elements in play. The We Were Here series has always focused on co-op puzzles, which typically involve separating players so they must communicate verbally. So too may the game’s default field of view, which makes movement floaty and distorted, though you can correct this in the game options. One sequence places you inside a dodecahedron, whose different sides need to be navigated, though craning to look around may leave some players queasy. You’ll work through dungeons, caverns crisscrossed by wood platforms, a graveyard, and a trip beneath the sea. You and a friend assume the roles of two explorers garbed in head-to-toe arctic gear. While the puzzle design is more uneven, there’s still lots of fun to share. Puzzle repetition and a greater emphasis on the story make this the most extended entry.
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We Were Here Forever is the fourth outing in Total Mayhem Games’s two-player, first-person, co-op series.